Wardhound

Wardhounds are teleporting fey canids that came through The Rift with the Menagerie. The name comes from the job they have drifted into: packs are kept to help guard warded enclaves, blinking across a perimeter to run down anyone who slips inside. The Nawadzi School for Forgotten Folk keeps a pack on the valley's outer slopes for exactly that.

Statblock

Note

Mechanically a reskinned Blink Dog. Run it straight from the SRD; only the name and flavor change.

Wardhound

Medium fey lawful good

Armor Class 13

Hit Points 22 (4d8 + 4)

Speed 40 ft.

STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)

Skills Perception +3, Stealth +5

Senses passive Perception 13

Languages understands Sylvan but can't speak it

Challenge 1/4

Keen Hearing and Smell. The wardhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( + 1) piercing damage.

Teleport (Recharge 4-6). The wardhound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, it can make one bite attack.

Created · Updated